OctaEdit

A Software Editor and Librarian for the Elektron Octatrack DPS-1.

Frequently Asked Questions


OctaEdit

What is OctaEdit?

OctaEdit is a software editor for the Elektron Octatrack DPS-1; it provides a number of integrated modules to control various aspects of Sets, Projects, Samples and so on.

Supported Platforms?

OctaEdit is a cross platform application available on:

– Windows XP to 10

– OSX (10.9, 10.10, 10.11, 10.12)

– OSX Legacy (10.5, 10.6, 10.7, 10.8)

Supported Octatrack Operating Systems?

OSv1.25E and OSv1.25H

OS versions prior to OSv1.25D are not officially supported.

OSv1.25F and OSv1.25G are not supported, and you should not be using them.

Current Version of OctaEdit?

OSX: v1.1.001

Windows: v1.0.010

Note: OctaEdit is currently going through a Release Candidate cycle for v1.2.000 (OSX and Windows) as of 1st May 2017

Differences between OctaEdit Licences?

As of v1.2.000; OctaEdit will be available in a modular fashion with a new pricing scheme.

Full Version US$99 : Features the Project, Samples, Sequencer, Arranger, Manager, Chainer, Audio Finder, Arp Designer, LFO Designer, Library, Analytics, Options and Support Modules.

“Samples” US$30 : Features the Samples, Chainer, Audio Finder, Analytics, Options and Support Modules.

“Manager” US$30 : Features the Manager, Analytics, Options and Support Modules.

“Samples and Manager” US$60 : Features the Samples, Manager, Chainer, Audio Finder, Analytics, Options and Support Modules.

Modules

Which one is for me?

Depends on what you want to do. Refer to the Manual and FAQ regarding the functionality of each module.

Can I upgrade from “Samples“, “Manager” or “Samples & Manager” to the full version of OctaEdit?

Yes. Available upgrade paths are:

Samples -> Samples and Manager: US$30
Manager -> Samples and Manager: US$30
Samples -> Full Version: US$80
Manager -> Full Version: US$80
Samples and Manager -> Full Version: US$50

Any other questions?

Just ask.

I previously purchased OctaEdit, what licence do I have?

If you previously purchased OctaEdit, you know have a “Full” licence for OctaEdit v1.2.000

What is a Module?

OctaEdit has been built in a modular fashion, where each “module” has been created to handle one or more specific set of requirements.

Depending on the module in question, each module can interact with one or more of the other modules in OctaEdit. For example, the Sequencer module interacts with the Samples, Library and Analytics modules. The Arp Designer module interacts with the Library and Sequencer modules, and so forth.

What Modules are currently available?

The Project module allows the ability to manage all aspects of a Project.

The Samples module allows the ability to manage samples within a Project, add new samples from the Browser or the file system.  The Samples module additionally features the ability to edit the sample Start, Loop and End points, as well as generate and edit Slice points via slice grids.

The Sequencer module allows the ability to manage all aspects of the Sequencer side of the Octatrack, with lots of nifty tricks up its sleeve.

The Arranger module allows the ability to manage all aspects of the Arranger side of the Octatrack, with lots of nifty tricks up its sleeve.

The Manager module provides the ability to copy “Elements” from a Source Set/Project to a Target Set/Project. Basically anything can be copied from any Project in any Set to any other Project in any other Set, including the ability to remap sample assignments on the fly.

The Chainer module allows the ability to create ‘Sample Chains’ by merging up to 64 audio files. The resultant audio file can then be imported directly into a Project, and played back via slice points, or exported to disc for use in other Projects.

The Audio Finder module provides the ability to find audio files, hence its name; and is integrated with the Samples and Chainer modules.

The Arp Designer module provides the ability to graphically design arpeggios shapes that can that be applied to any track, and/or stored in the Library for future use.

The LFO Designer module provides the ability to graphically design LFO’s that can that be applied to any track, and/or stored in the Library for future use.

The Library module is essentially a preset manager on steroids. It provides a Library where various “Entries” can be stored and retrieved. Entries are essentially presets relating to various items in a Project, e.g. Project Midi Channels, Machine Setups or LFO Designs for example.

The Analytics module is a multi purpose reporting and analysis module, which provides results from the analysis engine, and is integrated with OctaEdit’s other modules.

The Options module handles end user customisation, OctaEdit’s behaviour, system options and so forth.

The Support module provides support logging for end user support.

Will OctaEdit be supported / updated / new OS versions?

The pragmatic answer depends on the level of support and volume of sales.

OctaEdit is independently developed software that has been developed with no support, documentation or assistance from other parties.

As there are elements beyond my control, no guarantees can be given that events in the future will render OctaEdit inoperable, or not suitable for the intended purpose.

Can I get a refund on my purchase?

No. Purchases are final and no refunds are offered.

OctaEdit is not specifically sold to perform a certain task, function or activity, implicit, implied or otherwise, therefore refunds will only be provided where you have not been provided with the product you purchased.

But there is no demo?

Wait until a demo is released… Please refer the next question.

Is there a Demo available?

At this point in time there is no demo; and one is not scheduled till after the release of OctaEdit v1.2.000

My priority is providing additional functionality and support to existing users.

A demo version would either neuter OctaEdit to such a degree to defeat the purpose of a demo, and/or the development of a demo version would draw resources away from core development.

Can I sell my OctaEdit licence with my Octatrack?

Yes. Please contact me for more details prior to selling.

Please note that there is a US$10 adminstration fee for processing the licence transfer to the new owner.

iOS / iPad version?

iOS just doesn’t have the capabilities to integrate with the Octatrack, due to the limited access to the machine.

Likewise, the Octatrack doesn’t have the capabilities to be integrated to by the outside world due to its poor midi specification and non existent SysEx.

So whilst an iOS app could be written, it would provide less then 10% of the functionality of OctaEdit at best.

OctaEdit is a lot more complex then just simply sending some midi CC#’s or SysEx data.

Can I get a receipt for tax purposes?

Of course, just send me an email.

The Project Module

Overview

The Project module allows the ability to manage all aspects of a Project.

 

The Samples Module

Overview

The Samples module allows the ability to manage samples within a Project, add new samples from the Browser or the file system.  The Samples module additionally features the ability to edit the sample Start, Loop and End points, as well as generate and edit Slice points via slice grids.

 

The Sequencer Module

Overview

The Sequencer module allows the ability to manage all aspects of the Sequencer side of the Octatrack, with lots of nifty tricks up its sleeve.

 

The Arranger Module

Overview

The Arranger module allows the ability to manage all aspects of the Arranger side of the Octatrack, with lots of nifty tricks up its sleeve.

 

The Manager Module

Overview

The Manager module provides the ability to copy “Elements” from a Source Set/Project to a Target Set/Project. Basically anything can be copied from any Project in any Set to any other Project in any other Set, including the ability to remap sample assignments on the fly.

The Chainer Module

Overview

The Chainer module allows the ability to create ‘Sample Chains’ by merging up to 64 audio files.

The resultant audio file can then be imported directly into a Project, and played back via slice points, or exported to disc for use in other Projects.

The Audio Finder Module

Overview

The Audio Finder module provides the ability to find audio files, hence its name; and is integrated with the Samples and Chainer modules.

The Arp Designer Module

Overview

The Arp Designer module provides the ability to graphically design arpeggios shapes that can that be applied to any Midi track, and/or stored in the Library for future use.

The LFO Designer Module

Overview

The LFO Designer module provides the ability to graphically design LFO’s that can that be applied to any Audio or Midi track, and/or stored in the Library for future use.

The Library Module

Overview

The Library is essentially a preset manager on steroids.

The Library is divided into ‘Sections'; each Section has a list of ‘Entries’ for the various elements of both OctaEdit and the Octatrack, where literally anything can be saved and loaded between Sets and Projects.

Save your Project setups, Machine configurations, LFO Designs, Parts, Scenes, etc. from any Set and any Project and reuse them as required whenever, and wherever you want.

See below for a list of what can be Copied / Pasted / Saved to the Library / Loaded from the Library.

Can I share OctaEdit Library Entries with other users?

Absolutely. Library entires can be imported / exported and there is a section on the forum for sharing Library entries with other users.

What is the difference between Copy/Paste and Load/Save in OctaEdit?

Copy: Copy the Element into a temporary memory buffer.
Paste: Paste the temporary memory buffer into the Element.
Save to Library: Saves the Element as a ‘Library Entry’
Load from Library: Loads a ‘Library Entry’ from the Library into the Element.

What about ‘Cut’?

An element needs to exists, so can’t be ‘Cut’ per se.

But it is very easy to do by just using ‘Copy’ followed by ‘Default’ to reset the source element (e.g. Bank, Track, Part, Scene etc back to it’s default settings)

What can I Copy/Paste / Load / Save in OctaEdit?

Project:

All Project Settings. (i.e. all of the following combined); Mixer; Input; Sequencer; Memory; Metronome; Midi Settings; Midi Channels; Midi Sequencer

Sequencer:

Bank; Pattern; Audio Track; Midi Track; MicroTiming (Shared between Audio and Midi Tracks); Trig Counts (Shared between Audio and Midi Tracks); Sequencer Settings (Settings for all Audio and Midi Tracks combined); Sequencer Track Settings (Shared between Audio and Midi); Part; Scene (Entire Scene); Scene Track (Active track in Scene)

Audio Track; Audio Trigs (inc Parameter Locks); Slide; Swing (Shared between Audio and Midi Tracks); Recorder Trigs (Combined Rec AB, Rec CD, Rec IN and Rec OS); Rec AB (Shared between Recorder Trigs); Rec CD (Shared between Recorder Trigs); Rec IN (Shared between Recorder Trigs); Rec OS (Shared between Recorder Trigs)

Midi Track; Midi Trigs (inc Parameter Locks); Swing (Shared between Audio and Midi Tracks)

Audio Machines (All 8 ‘Audio Machine’ combined); Audio Machine (Playback, Amp, LFO1/2/3, LFO Design, FX1 and FX2); Static; Flex; Thru; Neighbor; Pickup; Amp; LFO (Shared between LFO1, LFO2 and LFO3 for both Audio and Midi Tracks); LFO Designer (Shared between Audio and Midi Tracks and LFO Designer); FX Chain (Combined FX1 and FX2); Filter; Equalizer; DJ Equalizer; Phaser; Flanger; Chorus; Spatializer; Comb Filter; Compressor; Lo-Fi; Delay (Only available for FX2); Plate Reverb (Only available for FX2); Spring Reverb (Only available for FX2); Dark Reverb (Only available for FX2)

Midi Machines (All 8 ‘Midi Machine’ combined); Midi Machine (Note, Arp, Arp Design, LFO1/2/3, LFO Design, FX1 and FX2); Note; Arp; Arp Designer (Shared between Midi Tracks and Arp Designer); LFO (Shared between LFO1, LFO2 and LFO3 for both Audio and Midi Tracks); LFO Designer (Shared between Audio and Midi Tracks and LFO Designer); Control Chain (Combined Control1 and Control2); Control 1; Control 2

Sequencer: Recorders (All 8 ‘Recorder’ combined); Recorder

Arp Designer (Shared between Midi Tracks and Arp Designer)

LFO Designer (Shared between Audio and Midi Tracks and LFO Designer)

The Analytics Module

Overview

The Analytics module is a multi purpose reporting and analysis module, which provides results from the analysis engine, and is integrated with OctaEdit’s other modules.

The Options Module

Overview

The Options module handles end user customisation, OctaEdit’s behaviour, system options and so forth.

The Support Module

Overview

The Support module provides support logging for end user support.